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Category: #Programming

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How to Test Your Website Properly Before You Launch

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Launching your website can be stressful, so you’ll want to make sure everything is in order to make a good first impression. We’ll lay out everything you need to check before opening up shop.

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Source: https://www.cloudsavvyit.com/1420/how-to-test-your-website-properly-before-you-launch/
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The Article Was Written/Published By: Anthony Heddings

The Best Landing Page Plugins for WordPress

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Landing pages are tailor made for advertisements; they’re simple, targeted towards the ad, and remove all of the clutter usually found on homepages. Here are some great plugins to help you build yours on WordPress.

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Source: https://www.cloudsavvyit.com/1059/the-best-landing-page-plugins-for-wordpress/
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The Article Was Written/Published By: Anthony Heddings

Twitter’s new API for third-party apps is now live

8227c290-dcd5-11ea-9f1a-ad01c09d8866After a security breach caused a delay, Twitter has launched its new API meant to improve third-party apps. Twitter’s API “has long taken a one-size-fits-all approach,” according to a post on the Twitter Developer Blog, but Twitter developers said th…

Source: https://www.engadget.com/twitter-new-api-thirdparty-apps-201408959.html
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How to Generate Static Websites with React

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React is often used to make dynamic web apps that respond to user input, but it’s also quite useful for static sites. React sites can even be pregenerated during the build process to save on precious milliseconds during page load.

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Source: https://www.cloudsavvyit.com/5418/how-to-generate-static-websites-with-react/
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The Article Was Written/Published By: Anthony Heddings

How to Connect to a Database Over a Network

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When connecting to a database, you must take extra precautions if it’s not running locally. Any connections made over a network should be secure, and you should never leave the database open for anyone to brute-force a connection.

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Source: https://www.cloudsavvyit.com/5440/how-to-connect-to-a-database-over-a-network/
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The Article Was Written/Published By: Anthony Heddings

HTTP/3 Is Coming QUIC, Here’s What You Need to Know

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HTTP/3 is the next generation of the HTTP protocol. It’s powered by QUIC, which replaces TCP at the transport layer and cuts down on the number of round trips a client must make to establish a connection.

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Source: https://www.cloudsavvyit.com/2003/http-3-is-coming-quic-heres-what-you-need-to-know/
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The Article Was Written/Published By: Anthony Heddings

The Creators of Pokémon Go Are Now Working on a Settlers of Catan AR Game

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In a blog post on its website yesterday, Niantic, the company behind the somehow-still-popular Pokémon Go augmented reality smartphone game, revealed it was working on at least 10 new AR games including one that turns your neighborhood and city into one of the most popular board games since Monopoly: Settlers of Catan.

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Source: https://gizmodo.com/the-creators-of-pokemon-go-are-now-working-on-a-settler-1844230785
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The Article Was Written/Published By: Andrew Liszewski

The original Xbox source code just leaked – and it doesn’t stop there

It’s an exciting day for classic console and operating system enthusiasts, as it appears that the source code for the original Xbox and Windows NT 3.5 have leaked online. The original Xbox was released way back in 2001 and marked Microsoft’s entry into the video game console business. Windows NT 3.5, on the other hand, was released in 1994 and … Continue reading

Source: https://www.slashgear.com/the-original-xbox-source-code-just-leaked-and-it-doesnt-stop-there-21621485/
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The Article Was Written/Published By: Eric Abent

Unreal Engine is now royalty-free until a game makes a whopping $1 mill

Unreal Engine is now royalty-free until a game makes a whopping $1 mill

Enlarge (credit: Epic Games / Getty Images / Aurich Lawson)

Since the rise of Fortnite as a popular game and Unreal Engine 4 as a popular game-making toolkit, Epic Games, the studio behind both, has been keen to capitalize on this momentum. That has included an aggressive push to lock down game makers in its ecosystem, and Tuesday saw Epic announce its most generous developer-specific offer yet: a massive increase to its “royalty-free” grace period.

As of today, any game or software maker who uses Unreal Engine for commercial purposes doesn’t owe Epic Games a penny until a single piece of software exceeds one meeeeeeellion dollars ($1,000,000) in gross revenue. This is on top of the company’s existing policy to not charge Unreal Engine users a monthly fee, whether they’re using the software suite for commercial or educational purposes.

Previously, Epic offered a royalty-free grace period for a game or app’s first $50,000 of revenue, then began requiring payment of 5 percent of the software’s “worldwide gross revenue” from that point on, including DLC, crowd-sourced fundraising related to the software, and other related revenue streams. That 5-percent fee still applies, but it now leaves game makers unaffected until a $1 million threshold is hit.

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Source: https://arstechnica.com/?p=1675518
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The Article Was Written/Published By: Sam Machkovech